One player starts out as "it" (a "wolf"). Everyone else is a "sheep".
When a wolf tags a sheep, they join hands to form a larger wold and must
co-operate to catch more sheep. When a wolf has four players holding
hands, they may choose to split into two two-player wolves. All of the
wolves must co-operate to catch any remaining sheep. Game ends when the
last sheep is caught - they become the first wolf for the next game.
Variations:
- A four-player wolf may not split up. The wolf justs gets bigger and
bigger.
A number of British players told me this is how they play. As the wolves
tend to be as slow as their slowest rider and are rather slow to turn, I
would have thought that the wolf would become so cumbersome as to be
unable to catch the remaining sheep. Your Mileage May Vary.
Julian Orbach
Copyright © 1996 Julian Orbach All rights reserved.
Last modified: Mon Sep 2 16:29:41 EDT 1996